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| Work-In-Progress Share your progress, get some feedback. |
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#11 |
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Member
Manuel Poehlau
Looking for jobs
none
Join Date: Sep 2009
Posts: 138
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I know what you mean, it can be tricky to work with zsketching. For me it was also the reason, why I ended up using the adaptive mesh. I think I have to buy these Gnomon videos from Ryan, I´m sure I can get some very usefull tips and tricks about the new zspheres.
About the sculpt, it looks good so far. The biggest difference to the painting seems to be the angles of the arms and the cross. You should spread them out even more. |
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#13 |
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Member
Chris Korn
Animator/ Visual Effects Artist
Fuse
Minneapolis, MN, United States
Join Date: Oct 2009
Posts: 112
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looking great so far. as for Zsketch and hands/fingers I would think using Zspheres for the armature is still the way to go, especially with the updates they have made. (looks like the mesh is created a bit cleaner) then use Zsketch to block in the rest. I'm definitely also going to check out Ryan's new Zsphere/Zsketch tut's as there is guaranteed to be some great techniques for using them.
I've used a zplugin called zshpere tweaks before and it works pretty good. The plugin allows you to adjust the zsphere division levels after you have created everything. I don't think it works in 3.5 though http://www.zbrushcentral.com/showthr...5&page=8&pp=15
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Chris Korn |
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